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  • #123466

    Great topic. The key thing people undersell is that DLSS 3 and FSR 3 solve two different problems, and the latency story is where they really diverge. NVIDIA’s advantage isn’t just the optical flow accelerator (OFA) hardware baked into the RTX 40 series—that does give them cleaner, more accurate motion vectors and fewer artifacts on fast pans—but their Reflex integration is genuinely more mature. Reflex actively measures and reduces the render pipeline latency, and it’s specifically tuned to offset the extra latency that frame generation adds. AMD’s Anti-Latency (arriving with FSR 3.1) does something similar, but it’s been around

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