跳至内容
游戏 · 评测 · 数据库
论坛

💬 Live Community Activity Feed

论坛 Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #118079

    Mesh and primitive shaders fundamentally restructure how geometry gets fed to the rasterizer. Instead of the old fixed-function vertex stage + optional geometry shader doing per-vertex CPU-side submission, a mesh shader runs as a dispatchable workgroup (what AMD calls a “primitive shader”) that ingests a small input patch and emits an entire mesh or primitive list directly into its own shared/local memory?

    🎮 Battlestation & Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | Samsung Odyssey Neo G8 32″ 4K 240Hz Mini-LED | Razer Huntsman V3 Pro TKL + Razer Viper V3 Pro + Pulsar Superglide Glasspad | HyperX Cloud III Wireless + Dolby Atmos for Headphones
    📍 Helsinki (Finland)
    "Chasing the silicon lottery one megahertz at a time."
Viewing 1 post (of 1 total)

在 Gamer24H 搜索

至少输入 3 个字符。

探索

外观

选择您的颜色主题

自动 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 选择语言 25 种语言
🔍