Zum Inhalt springen
SPIELE · REVIEWS · DATENBANK
Forum

💬 Live Community Activity Feed

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #125516
    User AvatarEmma Brown
    Member

    Great topic, and I think the benchmark needs to separate two things that usually get conflated: raw compute throughput vs. memory-bound throughput. With DOTS, the real win almost never comes from the math being faster—it comes from the cache. When you convert a traditional ECS to a Structure-of-Arrays layout, you’re really trying to hit the 64-byte cache line with a single load instead of straddling it. If your System processes, say, 1024 entities but only touches the Position and Velocity components, you want those packed contiguously so a single cache line pulls in multiple entities’ worth of data. I saw a 3-4x jump in throughput just

Viewing 1 post (of 1 total)

Gamer24H durchsuchen

Mindestens 3 Zeichen eingeben.

Entdecken

ERSCHEINUNGSBILD

Wählen Sie Ihr Farbthema

Automatisch mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 SPRACHE WÄHLEN 25 Sprachen
🔍