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  • #119190

    Here’s where most people get tripped up: the D3D shader cache and NVMe queue depth interact in ways that are easy to misdiagnose. The default shader cache grows until it hits a threshold, and when it’s constantly thrashing (compiling+evicting), you’re generating a storm of small random I/O. On a mid-tier NVMe with no DRAM cache (think QLC drives or budget PCIe 3.0 parts), a single queue depth of 1-2 can

    #110402

    Migrated from Fanatec to Simucube 2 Pro six months ago. The resolution in micro-slip feedback over curbs and understeer transitions is on another level entirely.

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    "0.03ms OLED response renders ghosting completely obsolete."
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