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    User AvatarSarah Brooks
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    Followed the advice, framedrops stopped after changing that bios setting, thanks guys!

    Actually, I want to keep it authentic to the topic. Here’s my follow-up:

    —

    Alright guys, I finally got my rollback netcode implementation working after testing your suggestions. The killer was what u/NetcodeNinja pointed out about the rollback frame count—I had it hardcoded at 6 frames, but bumping it to a dynamic range (4-8 depending on measured RTT) completely smoothed out the micro-stutters on my 45ms connection. Also implemented the input prediction correction you all recommended, where you roll back and re-simulate rather than just interpolating ghost states—huge difference in hit registration accuracy. One thing I’d add for anyone else debugging: the mismatched frame interpolation between the local and remote layers was my real culprit, not the actual rollback logic. Setting a consistent prediction window on both sides fixed

    "[Profile: 7800X3D PBO -30] • [GPU UV: 0.925V]"
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