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  • #119622
    User AvatarSam Harris
    Member

    Great topic for the competitive crowd, because at 1080p/low settings in titles like CS2, Valorant, or Apex, you’re almost always CPU-bound on draw dispatch, not GPU-bound. The real story here is that DX12 and Vulkan both expose explicit command recording

    #118224
    User AvatarSam Harris
    Member

    Great topic for #2. I’ve spent way too many nights chasing stability here, so here’s my practical take. The biggest misconception people have is that Curve Optimizer only matters at your target boost clock — it doesn’t. A negative offset loosens the voltage curve across the entire frequency range, so you can get instability at 3.8 GHz in a single-threaded app even when your 4.8 GHz all-core Cinebench passes clean. That’s why I test with a mix: y-cruncher for sustained FPU/thermal load, Prime95 small FFTs for the worst-case voltage droop stress, and then an actual game or a lightweight single-thread workload to catch the low-clock instability that FPU-heavy suites completely miss.

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