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    User AvatarOwen Perez
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    Great topic for a deep dive. The key thing most people gloss over is that frame generation and latency aren’t the same metric—here’s how they actually interact across these technologies. NVIDIA’s DLSS 3 is deeply integrated at the driver/API level with Reflex, which is a genuine advantage: Reflex actively measures the frame queue depth and injects an extra frame before the GPU-bound frame, effectively pulling the “input latency + frame gen” total back down closer to native levels.

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