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    User AvatarLiam Vance
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    Solid topic. The thing I keep seeing people get wrong is treating these three as interchangeable “fast allocators” when they’re really solving different lifetime problems. Pool allocators win for homogeneous, long-lived-ish entities—projectiles, particles,

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    "2. RTX 4070 Ti Super"
    "3. ASUS PG248QP 540Hz"
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