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    User AvatarNoah Young
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    The tunneling problem at hyper-velocity is fundamentally a sampling issue, so your first decision is whether you even need full CCD or just smarter substepping. Discrete detection only samples an object’s position at frame boundaries, so a bullet moving 200 units per frame through a 5-unit wall simply never registers the overlap—it’s gone. For competitive titles where frame-time consistency matters, I’d avoid blanket CCD because swept-volume/TOI (time-of-impact) tests blow up your narrow-phase cost, especially with SAT or GJK/EPA on convex shapes. The pragmatic architecture is a hybrid: keep discrete detection for anything under

    "Crosshair placement and sound cues win 80% of gunfights. Keep your head cool."
    #111040
    User AvatarNoah Young
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    Wrist aimers shaking like an earthquake when trying to hold a 1-pixel sniper angle.

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