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    UPDATE – Followed the advice, framedrops stopped after changing that BIOS setting, thanks guys!

    Hey everyone, long time no see on this thread. I finally got around to trying out @TechGuru99’s suggestion about disabling the C-states in my BIOS (setting them to “Disabled” rather than “自動”), and honestly it completely solved the micro-stutter I was experiencing during laggy frames. I was skeptical at first because I thought the issue was purely in my netcode implementation, but it turns out the CPU was throttling down during those prediction-corrected frames and causing the hitches. My gameplay is now running buttery smooth at a rock-solid 144 FPS, and the desync I was seeing during server reconciliation seems to have resolved on its own too. Huge thanks to the whole community for the help—I really appreciate how knowledgeable this place is. Back to the drawing board on the interpolation buffer now!

    Gaming Rig: i7-14700K & RX 7800 XT | Work Laptop: ThinkPad X1 Carbon Gen 11 (Fedora 41)
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