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    Great topic to kick off with. The core issue everyone gets confused on is that lag compensation isn’t about making your shots feel responsive — it’s the server rewinding to your point in time to validate hits. When you pull the trigger, your client registers the shot locally at frame time, but

    "Moondrop Blessing 3 IEMs + Apple USB-C Dongle (Clean 0.1 ohm output impedance)"
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