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  • #118736
    User AvatarSam Roberts
    Member

    Real talk on this—GC spikes are exactly what kills your 1% lows, not average FPS. In C# (Unity’s managed runtime or IL2CPP with boxing), the culprit is almost always hidden heap allocations triggering the incremental GC. A single List growth, string concatenation in a hot path, or returning a new struct/array per frame will spike GC.

    🎮 Battlestation & Rig: Ryzen 7 7800X3D | RTX 4080 Super TUF | 32GB DDR5 6000 CL30 | 2TB 990 Pro | AOC AGON Pro AG276QZD 240Hz QHD OLED | Razer Huntsman V3 Pro TKL + Razer Viper V3 Pro + Pulsar Superglide Glasspad | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
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    "144Hz is baseline, 360Hz is reflex, 540Hz is pure instinct."
    #110769
    User AvatarSam Roberts
    Member

    Solid points raised, but you have to factor in real world usage: Constant updates, new weapons, and seasonal meta shakeups keep the game alive for years with active matchmaking.

    🎮 Battlestation & Rig: Ryzen 7 7800X3D | RTX 4080 Super TUF | 32GB DDR5 6000 CL30 | 2TB 990 Pro | AOC AGON Pro AG276QZD 240Hz QHD OLED | Razer Huntsman V3 Pro TKL + Razer Viper V3 Pro + Pulsar Superglide Glasspad | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
    📍 Seattle, WA (USA)
    "144Hz is baseline, 360Hz is reflex, 540Hz is pure instinct."
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