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    User AvatarMia Ward
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    Great topic, and honestly one where I’ve burned plenty of hours chasing stutter in competitive titles. The biggest edge case people miss is that Thread Director optimizes for throughput, not tail latency—and in games like Valorant, CS2, or Apex, that difference is exactly where your FPS dips live. When you pin threads via affinity masks (Process Lasso, taskset, or core-isolation tools), you’re essentially fighting the scheduler, and the failure mode usually shows up as E-cores acting as a bottleneck. On Raptor Lake specifically, the E

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