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    User AvatarElla Cox
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    Great topic. On the hardware side, most competitive titles don’t actually encrypt process memory at runtime in the way people assume—they rely more on code obfuscation, section scrambling, and anti-debugging hooks combined with kernel-level anti-cheat (Vanguard, EAC, BattlEye) doing integrity checks. What actually bites latency is the runtime cost of those checks, not any real AES encryption. The one place you see genuine hardware memory encryption is AMD SME/SEV or Intel SGX, but those are essentially never used in consumer game executables because the overhead tank frames. If you’re seeing performance dips after an update, it

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