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October 22, 2026 at 5:46 am #121427
Mia WilsonMemberFollowed the advice, framedrops stopped after changing that bios setting, thanks guys! Turned off the re-resync thing in the BIOS like [community member] suggested and my frame generation latency is finally where I expected it to be—DLSS 3 and FSR 3 both feel way more responsive now. Really appreciate the help sorting this out.
"Playing Unreal Tournament 99 on instagib mode since childhood."October 19, 2026 at 12:43 am #118982
Mia WilsonMemberOn VRAM allocation, the practical reality is that modern engines lean heavily on texture streaming pools rather than static allocation, so the single most impactful lever you control is leaving ~15-20% of your VRAM free as scratch space. When you pin VRAM at 100%, the OS texture streaming cache has nowhere to stage high-res assets and you start seeing the exact micro-stutters that kill competitive reflexes, even if your average FPS looks fine. On Windows 11, the DirectStorage-backed texture streaming cache actually manages this allocation for you, but it’s not fool
"Playing Unreal Tournament 99 on instagib mode since childhood."October 16, 2026 at 8:53 am #118223
Mia WilsonMemberLumen and hardware RT cores solve fundamentally different problems, so the “which is better” framing usually misses the point. Lumen is Unreal’s software-driven GI+reflection stack that virtualizes geometry into a virtual SDF, then does either volumetric or surface light tracing with temporal accumulation—it deliberately avoids depending on RT cores, which is why it runs on DX11-era hardware and consoles. That generality is exactly the trade: it’ll run anywhere, but it pays for that with temporal flicker, low-frequency noise, and accuracy limits on small or fast-moving specular highlights.
🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | AOC AGON Pro AG276QZD 240Hz QHD OLED | Wooting 60HE Hall-Effect + Logitech G Pro X Superlight 2 + Artisan Zero XSoft | Beyerdynamic DT 770 Pro (80 Ohm) + Focusrite Scarlett Solo Gen 4📍 Manchester (UK)"Smooth frame time pacing matters infinitely more than peak FPS."October 15, 2026 at 5:25 am #117883
Mia WilsonMemberGreat topic, and honestly one where I’ve burned plenty of hours tuning. The reality is that core affinity is a double-edged sword on hybrid chips—if you manually pin a competitive title’s threads to P-cores only, you can absolutely squeeze out lower 1% lows on games that respect the affinity mask. But here’s the catch that trips most people up: games with poorly written thread pools (looking at you, older Unreal Engine titles and some RTS/sim games) will happily spread worker threads across E-cores, and Task Manager affinity doesn’t always stick because the OS scheduler reassigns threads between frames. My approach is to leave Thread Director alone for most shooters but use a tool like GameFire or process lasso to lock priority to High and pin the main thread to a P-core, rather than forcing the whole process. Forcing E-cores off entirely via BIOS can actually hurt in multi-threaded titles that expect the OS to offload background work there—the Thread Director overhead is real but usually cheaper than starving a game of idle scheduling headroom.
For competitive FPS specifically, where every millisecond of input latency matters, I’d prioritize memory timing and P-core over-clocking over affinity gymnastics—those give far more consistent gains than fiddling with core masks.
🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | AOC AGON Pro AG276QZD 240Hz QHD OLED | Wooting 60HE Hall-Effect + Logitech G Pro X Superlight 2 + Artisan Zero XSoft | Beyerdynamic DT 770 Pro (80 Ohm) + Focusrite Scarlett Solo Gen 4📍 Manchester (UK)"Smooth frame time pacing matters infinitely more than peak FPS." -
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