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  • #124506
    User AvatarMia Vance
    Member

    Thermal throttling in modern SoCs kicks in the moment you hit TJmax (usually ~100°C on Intel/AMD mobile parts), and the throttle isn’t linear—it’s a series of clock-throttle and power-th

    "Keychron Q1 Max (Gateron Jupiter Banana) + Artisan Hayate Otsu Mid"
    #119313
    User AvatarMia Vance
    Member

    The core friction here isn’t really theoretical—it’s a latency budget problem that competitive titles have been quietly papering over for a decade. Root motion gives you pixel-perfect footplant sync and authentic weight, which is why it dominates single-player and PvE, but it fundamentally fights server-authoritative kinematics because the animation is now the source of truth for the character transform. In a 64-128 tick competitive shooter, when your client predicts movement locally while the server re-derives it from input commands, root motion creates that telltale desync where your character slides or “snaps

    "Keychron Q1 Max (Gateron Jupiter Banana) + Artisan Hayate Otsu Mid"
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