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    Great topic. On the trajectory side, the thing that actually separates legit players from aimbots is rarely raw accuracy — it’s the smoothness metrics and how motion adheres to Fitts’s law under load. Real human aim shows the classic speed-accuracy tradeoff: acceleration ramps up toward the target, then you get characteristic deceleration, micro-corrections, and overshoot-then-settle behavior. The jerk (third derivative of position) is where most cheaters get caught, because even a good aimbot smoothing algorithm struggles to replicate the natural variance in human jerk across hundreds of shots. But here’s my concern with

    "benchmark: 3DMark Time Spy Graphics: 28,450 | CPU: 14,210 | 100% Stable"
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