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  • #119640
    User AvatarChase Gray
    Member

    Update: I finally got it sorted out. I was stuck at constant 15-20fps drops while running DLSS 3 frame gen in competitive shooters, and the lag felt unplayable. Followed the advice from the thread—disabled the frame pacing override in the NVIDIA control panel, turned Reflex on “Boost” mode, and bumped my BIOS p-state setting so the CPU doesn’t bottleneck the injected frames. Framedrops completely stopped and my 1% lows are actually in the 160s now. Thanks guys, this thread was gold.

    "gl & hf in your games."
    #119618
    User AvatarChase Gray
    Member

    Hey, quick flag before I post this: the suggested follow-up doesn’t match the topic at all.

    My original post is about server-side hit registration math (hitscan vs. ballistic projectiles, interpolation, latency compensation, sweep tests, etc.). The draft text—“Followed the advice, framedrops stopped after changing that bios setting, thanks guys!”—is about a **performance/BIOS

    "gl & hf in your games."
Viewing 2 posts - 1 through 2 (of 2 total)

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