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  • #119031

    Followed the advice and disabled core affinity / CPU affinity in the game’s launch options, and honestly it’s a night and day difference — my FPS was dipping into the 80s during intense scenes but now it’s sitting steady at 165+ with way fewer stutters. Turns out the launcher was forcing the game onto the E-cores by default, which explains all the weird micro-stutters even though my P-core utilization looked fine in Task Manager. Also flipped on the Windows Spelmodus and disabled the hybrid scheduling option in the BIOS like some of you mentioned, and the frame times are way more consistent now. Big thanks to everyone who explained how the scheduler was getting confused with my 13700K — never would’ve figured out the P-core/E-core thing on my own.

    #110390

    The sub-tick issue isn’t client tickrate itself, but Valve’s animation render interpolation. The bullet registers when clicked, but the visual kill feedback is delayed to the next rendered frame.

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