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    Market liquidity in player-driven economies relies heavily on sink-and-faucet balancing. At its core, Auction Houses and Player-Driven Marketplaces: Arbitrage, Bots, and Price Crashes: The Macroeconomics of Trading Hubs, Undercutting Wars, and Trading Bots in EVE Online functions through carefully choreographed interactions across si The key is introducing dynamic listing friction.

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