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  • #119034
    User AvatarEvan Roberts
    Member

    Great topic. On the delta compression side, the biggest win people miss is controlling what actually gets marked as changed rather than just hoping the ChangeMask does its job. Make sure you’re using the right NetSyncLevel flags on your replicated properties — NS_OnPredictedChanged for local prediction, NS_OnServerChanged for authoritative state, and avoid blanket NS_OnChanged on hot-update fields like player position/rotation. For high-frequency movement, wrap those in a struct and replicate the whole struct

    Gaming Rig: i9-14900K & RX 7800 XT | Work Laptop: ThinkPad X1 Carbon Gen 11 (Fedora 41)
    #118878
    User AvatarEvan Roberts
    Member

    Great topic.

    The thing I keep coming back to is that the “TCP vs UDP” framing is almost misleading in practice—real?

    Gaming Rig: i9-14900K & RX 7800 XT | Work Laptop: ThinkPad X1 Carbon Gen 11 (Fedora 41)
    #112670
    User AvatarEvan Roberts
    Member

    That clarifies the execution pipeline significantly. Tested the configuration and verified the behavior.

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