Перейти к содержанию
ИГРЫ · ОБЗОРЫ · БАЗА ДАННЫХ
Форум

💬 Live Community Activity Feed

Форум Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #124167

    Great topic. The key thing people miss when comparing DX12 Ultimate and Vulkan draw call dispatch is that “low overhead” only helps if you’re actually CPU-bound, which in competitive titles means you almost always are at 1080p or 1440p playing games like CS2, Valorant, or R6. On those engines, the bottleneck is single-core CPU performance and command buffer recording latency, not shader throughput. Vulkan’s explicit model really shines on AMD RDNA

    "Valorant Immortal 2 | 800 DPI @ 0.31 In-Game Sens • NA East"
Viewing 1 post (of 1 total)

Искать на Gamer24H

Введите не менее 3 символов.

Исследовать

ВНЕШНИЙ ВИД

Выберите цветовую тему

Авто mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 ВЫБОР ЯЗЫКА 25 Языков
🔍