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    The real culprit people keep dancing around is that these aren’t apples-to-apples spikes — they come from fundamentally different mechanisms. In C# you’re almost always fighting GC2 pressure on the main thread: Gen 0 collections are cheap but frequent, yet once you’re spawning transient objects in per-frame script loops (string concatenation, LINQ, boxing value types, closures capturing locals), you push allocations into the Large Object Heap and trigger full Gen 2 collections that stall the thread for 20-100ms. The killer edge case is the

    "[Motherboard: B650] • [CPU: Ryzen 7 7800X3D] • [RAM: 16GB DDR5 5600MHz]"
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