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Foorumi

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  • #122363
    User AvatarCole Wilson
    Member

    Great topic. On the concealment side, the biggest lever competitive players actually feel is dead reckoning combined with client-side prediction, not fancy interpolation. The trick is extrapolating entity positions using velocity plus acceleration, and critically, damping that extrapolation over time so you don’t get the rubber-banding nightmare when a burst of packets finally arrives. I’ve seen implementations hold the last known state too rigidly—that looks worse than smooth prediction in FPS titles because your crosshair sits frozen while the server catches up. The key detail everyone undersells is reconciliation buffer sizing: if your client prediction window doesn’t match the server’s authoritative tick rate (128 tick = ~7.8ms), you get phantom collisions. Tune that buffer to the actual server tick, not the ping, and the “gunky shooting”

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    #118211
    User AvatarCole Wilson
    Member

    Great topic. The core advantage of Hall Effect joysticks over potentiometers is that they use magnetic field sensing instead of a resistive track making physical contact, which eliminates the single biggest failure mode we’ve dealt with for years: contact wear drift. Potentiometer sticks drift because the carbon trace wears unevenly and the wiper develops hot spots, so you get phantom input without touching the stick. With Hall Effect you get that same infinite lifespan potential, but you’re trading one failure mode for a different set—sensor noise and factory calibration tolerance. Not all “Hall Effect” sticks are created equal; cheaper implementations use lower-resolution sensors and you’ll still see minor analog noise that zero deadzone exposes. If you’re running a true zero deadzone, you need quality sticks with tight sensor tolerance, otherwise you’ll fight stick drift from electrical noise rather than physical wear.

    On the competitive side, a zero or near-zero deadzone is a genuine performance upgrade for tracking and micro-adjustments, but it demands disciplined calibration. Most people just set deadzone to zero and then get frustrated by drift—not realizing the stick needs a proper auto-calibration routine at boot and occasional manual recalibration as the sensors settle.

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