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  • #125710
    User AvatarCole Watson
    Member

    Followed the advice, framedrops stopped after changing that bios setting, thanks guys!

    Alright everyone, it actually worked. I enabled Resizable BAR (and turned on Above 4G Decoding like a couple of you suggested) in the BIOS, rebooted, and fired up the Nanite-heavy competitive maps. The stuttering I was hitting every time the geometry virtualization loaded in dense arenas is completely gone — holding steady 165+ now instead of dropping to single digits whenever a Nanite cluster streamed in. Turned out the bottleneck was the engine not being able to address that massive virtualized mesh pool properly without the resizable BAR path. Big shoutout to the crew in this thread for pointing me away from chasing renderer tweaks and toward the hardware side. If anyone’s still fighting Nanite perf in competitive scenes, check that BIOS menu first before you start nuking your scalability settings.

    "[Member since: 2020] • [Region: Toronto, ON (Canada)] • [Focus: Tactical Shooters]"
    #110791
    User AvatarCole Watson
    Member

    Solid points raised, but you have to factor in real world usage: Directly shaping the game with developer updates over 3 years is way more rewarding than waiting in silence.

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