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    User AvatarChase Ward
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    The single biggest mistake teams make when building a replay system is treating it as a storage problem instead of a determinism problem. You have to pick a lane early: full save-state snapshots, input-command logging, or a hybrid.

    🎮 Battlestation & Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | AOC AGON Pro AG276QZD 240Hz QHD OLED | Wooting 60HE Hall-Effect + Logitech G Pro X Superlight 2 + Artisan Zero XSoft | Beyerdynamic DT 770 Pro (80 Ohm) + Focusrite Scarlett Solo Gen 4
    📍 Edinburgh (UK)
    "Chasing the silicon lottery one megahertz at a time."
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