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  • #119087
    User AvatarBlake Cox
    Member

    The core thing most people miss when chasing ReBAR frame consistency is that the 256

    "user@fedora:~$ mangohud –dlsym glxgears"
    "FPS: 359.8 | Frametime: 2.78ms (Flat line pacing)"
    #118876
    User AvatarBlake Cox
    Member

    Hey man,

    I dealt with this recently. The core issue usually comes down to:

    The first generation of AMD’s Zen microarchitecture (2017) featured a monolithic L3 cache limited to 16 MiB per CCX, constrained by die‑area and power budgets. As gaming engines increasingly relied on large, random‑access datasets (e.g., texture streaming, AI‑driven physics), the L3 miss rate became a bottleneck, prompting AMD to explore cache‑expansion techniques beyond traditional scaling. Early experiments with die‑stacking for memory (HBM) de

    Best way forward is:
    Scenario 1 – CS:GO Competitive LAN Setup A professional esports team deploys Ryzen 9 7950X3D processors on custom‑built ITX motherboards with DDR5‑6000 CL30 memory. The 3D V‑Cache provides a 92 MiB effective L3, raising the L3 hit rate from 80 % to 91 % during map‑load texture streaming. Measured frame‑time 1 % low drops from 3.4 ms to 2.9 ms, translating to a 0.6 ms reduction in input‑to‑display latency. Infinity Fabric traffic remains below 40

    Hope this helps!

    "user@fedora:~$ mangohud –dlsym glxgears"
    "FPS: 359.8 | Frametime: 2.78ms (Flat line pacing)"
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