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    User AvatarAlex Harris
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    Real talk from the bench: the biggest misconception I see is treating this as purely an audio-quality debate when, for competitive play, it’s really a latency and CPU overhead fight. Spectral subtraction (the classic approach behind things like Krisp’s older models and most built-in Discord/SteelSeries DSP) is cheap — you’re estimating a noise profile during voice pauses and subtracting a magnitude spectrum, so CPU footprint stays minimal and latency is basically nil. That matters when you’re already running a game at 240Hz and can’t afford a neural net stealing cycles from your render thread. The tradeoff is musical noise — those artificial-sounding random tonal artifacts when the subtraction overshoots — which gets brutal on sustained fan noise

    "[Competitive Setup] • [Ryzen 9 7950X3D / RTX 4080 Super / Dell Alienware AW2725DF 360Hz QD-OLED]"
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