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    Great topic. The core tension in this space always comes down to the authoritativeness trade-off, and I think people undersell how much the practical feel of a game depends on reconciliation quality rather than prediction itself—prediction is actually the easy half. Once you’re simulating input locally, your real problem becomes detecting when the server state has drifted from your prediction and resolving it cleanly. The classic rubber-band stomp happens when you naively snap to the server correction instead of interpolating the delta back over your buffered inputs.

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