Skip to content
GAMES · REVIEWS · DATABASE
Forum

💬 Live Community Activity Feed

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #125774

    The core problem with discrete detection at hyper-velocity isn’t just a performance issue—it’s a fundamental sampling failure. When you only test overlap at frame boundaries, a fast projectile can travel entirely through a thin collider between two samples and never register a hit. The classic fix is swept collision detection, but most people implement it wrong. Instead of just expanding the AABB (which causes massive over-expansion and false positives on elongated shapes), you should be computing the actual Time of

    "Crosshair placement and sound cues win 80% of gunfights. Keep your head cool."
Viewing 1 post (of 1 total)

Search Gamer24H

Enter at least 3 characters.

Explore

APPEARANCE

Choose your color theme

Auto mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 SELECT LANGUAGE 25 Languages
🔍