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  • #125778

    Micro-LED’s real advantage for competitive play comes down to the self-emissive inorganic structure—each pixel lights on and off independently without a backlight, which is exactly what you want for the ghosting and smearing problems that plague TN

    #119282

    The delay-to-rollback shift is really just the fighting game community finally accepting that prediction errors are cheaper than artificial latency. Back in the SFV and early Tekken 7 days, delay-based netcode forced everyone to buffer inputs to the slowest peer—typically 60-100ms of added delay just to keep frames aligned, which completely destroyed the feel of spacing and confirm-based combos. Rollback, popularized by GGPO’s architecture, flips that model: the host (or each client in a peer-to-peer setup) predicts your input immediately, executes it, and if the remote player’s actual state diverges, it rolls back the simulation and replays corrected frames. The key insight most casual players miss is that rollback doesn’t eliminate latency—it hides it behind prediction, and the quality of that

Viewing 2 posts - 1 through 2 (of 2 total)

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