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    User AvatarJayden Bell
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    Here’s where the real architectural divergence matters: DLSS 3’s frame generation runs on a dedicated Optical Flow Unit (OFU) silicon block, which computes motion vectors and depth more accurately than FSR 3’s purely algorithmic Fluid Motion Frames approach. That hardware acceleration is why DLSS 3 interpolated frames generally get the occlusion and edge artifacts right

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    #118105
    User AvatarJayden Bell
    Member

    Great topic to dig into—this is exactly the kind of thing that matters when you’re chasing milliseconds in competitive titles.

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