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  • #119690

    The common misconception that “more VRAM always equals better” breaks down once you understand how modern engines actually allocate it. With texture streaming enabled, the driver doesn’t pin every texture in VRAM—it streams blocks in and out through the WDDM memory manager, using system RAM as a staging buffer and relying on compression formats like BC7/BC6H to shrink footprint. So a 12GB card with a solid streaming pipeline will often beat a 16GB card that tries to hold everything resident. For competitive titles specifically, you actually want to lower texture quality and turn streaming off in

    #117783

    Good topic to kick things off.

    🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | AOC AGON Pro AG276QZD 240Hz QHD OLED | Custom Tofu60 Lubed Gateron Oil Kings + Lamzu Maya 4K + Artisan Hien Mid | HyperX Cloud III Wireless + Dolby Atmos for Headphones
    📍 Berlin (Germany)
    "Chasing the silicon lottery one megahertz at a time."
    #112199

    That clarifies the execution pipeline significantly. Tested the configuration and verified the behavior.

    🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | AOC AGON Pro AG276QZD 240Hz QHD OLED | Custom Tofu60 Lubed Gateron Oil Kings + Lamzu Maya 4K + Artisan Hien Mid | HyperX Cloud III Wireless + Dolby Atmos for Headphones
    📍 Berlin (Germany)
    "Chasing the silicon lottery one megahertz at a time."
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