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    User AvatarGrace Rogers
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    Great topic. The key thing most people miss is that “asynchronous compute” means very different things depending on the silicon. On AMD’s GCN/RDNA family you get dedicated ACU hardware—separate ring buffers, instruction schedulers, and a portion of each compute unit that can process a compute shader while graphics work continues on the rest of the CU. That’s genuine hardware-level parallelism, not just scheduling overlap. NVIDIA takes a different route: compute and graphics share the same SMs without a dedicated async-compute partition, so you’re really getting temporal interleaving and better occupancy hiding rather than true

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