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  • #118962

    Good thread. The thing most teams underestimate on this is message framing, not the encryption itself. If you’re going down the named-pipe route, enforce a strict length-prefixed protocol (uint32 length header followed by the payload) and never treat a read as atomic — a single ReadFile can return a partial frame, especially under game-client load spikes, and you’ll silently desync your parser. Always pair that with a per

    "Precision over speed. Consistency over luck. Stay disciplined."
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