跳至内容
游戏 · 评测 · 数据库
论坛

It Doesn’t Have to Always Be Triple-A”: Galactic Racer and Zero Company’s Success Has Lucasfilm Wanting 更多 Smaller-Scale Star Wars 游戏

Studios far, far away from expectations Star Wars: Galactic Racer has been everywhere recently, seemingly thanks both to its genuine quality as a game and...

🌐

显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Studios far, far away from expectations

Choose Gamer24H as a preferred source on Google

Star Wars: Galactic Racer has been everywhere recently, seemingly thanks both to its genuine quality as a game and to the wave of people falling for little mole guy Biddy Blas. The success of Fuse 游戏’ Galactic Racer follows the similarly warm reception of Bit Reactor’s XCOM-flavoured Star Wars Zero Company (though that success did not stop staff furloughs, which are at least beginning to be reversed in some cases), making clear there is a market for Star Wars games beyond blockbusters like the Battlefront series. Douglas Reilly, vice president of Lucasfilm 游戏, seems to agree, telling The Game Business that “Good ideas can come from a lot of different places. You don’t have to necessarily be a Top Five publisher to make a great Star Wars game.”

Reilly’s words carry the weight of what the Star Wars series has been in games for many years. Disney’s deal granting EA priority-publisher status produced DICE’s Battlefront revival and Respawn’s Star Wars Jedi series, but it also kept the franchise largely on guaranteed money-making concepts such as the live-service shooter or the third-person singleplayer action game. Star Wars Outlaws stepped outside that mould, though Ubisoft’s attempt never quite became the shining star it had hoped for.

A stormtrooper in Star Wars Zero Company.
A stormtrooper in Star Wars Zero Company.

Image credit: Bit Reactor

Zero Company and Galactic Racer, by contrast, are a strategy/tactics and a racing game respectively—neither necessarily harder to sell, but certainly a little more niche. Even so, both were backed (with another asterisk attached to Bit Reactor here) by Lucasfilm 游戏 and ended up among the best-received Star Wars games in recent memory. Reilly notes that “The goal has been to find the best partner who makes that experience come alive inside the galaxy far, far away,” a description that fits both studios’ attempts well.

It is worth noting that Bit Reactor is made up of ex-XCOM staff, and Fuse 游戏 was originally founded by Criterion staff who had prior Lucasfilm experience from working on the modern Battlefront series. That lends weight to Reilly’s remark that “We have a high quality bar, and that means typically we work with more experienced teams than ones with no track record. But we’re exploring all kinds of things, large and small, with partners that are going to surprise folks.”

I am not a Star Wars girl myself, but in the general interest of less safe art, I hope this leads to some real weird swings—like a management sim following the clones on Kamino, or a dating sim featuring only the non-humanoid aliens (give us freaks something, please). In the non-hypothetical future, there is still Fate of the Old Republic to come, alongside another Jedi game from Respawn and, at some point before the sun explodes, the ‘paused’ Knights of the Old Republic remake. And, considering how EA’s future is looking under Saudi ownership, it is probably for the best that the Star Wars series is no longer tied to that ship.

Related Article: Further Xbox Layoff Rounds Reportedly Planned for November and January as Game Pass Overhaul Proceeds →
来源: Rock Paper Shotgun ↗Source author: Ashley Schofield
💬 Community Discussion

Have thoughts, questions, or benchmarks on this topic? Join the discussion on our forums.

Join Discussion ➔
在论坛提问/讨论
社区 / 讨论

1 comment

分享您的想法

在 Gamer24H 搜索

至少输入 3 个字符。

探索

外观

选择您的颜色主题

自动 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 选择语言 25 种语言
🔍