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‘He’s not anchored to a particular place’: Marvel’s Wolverine director explains the game’s linear gameplay

bekir August 18, 2026 3 min read 2 views

Marvel’s Wolverine: Why Insomniac Ditched the Open World for a More Focused Experience

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Insomniac Games’ Marvel’s Wolverine is generating buzz, and while it shares DNA with the studio’s acclaimed Spider-Man series, it also carves its own path. While the Spider-Man games offer sprawling open worlds ripe for exploration, Wolverine embraces a more focused, linear approach. This design choice, as explained by director Mike Daly, is all about staying true to the essence of the iconic X-Men character.

Staying True to Wolverine

In an interview with Polygon, Daly emphasized that Wolverine’s design wasn’t driven by a checklist of features gamers expect. Instead, it was guided by a single principle: what would best serve the character. “It really goes back to when we were gathering references for the character very early on,” Daly explained. “We looked at our favorite Wolverine stories, and he’s a character who gets pulled all around the world. You know, he’s lived a long time. He’s been to a ton of places. He’s not anchored to a particular place. And so we felt like [a linear action-adventure] format was a much better fit for the character.”

This decision to forgo the open world, while potentially surprising to some, reflects a deep understanding of Wolverine’s narrative and personality. It allows the game to focus on his unique struggles, relationships, and the constant sense of adventure that defines him.

Wolverine with no mask on looks thoughtfully into the distance

Relentless Combat: A Wolverine Signature

The combat system, too, is designed to embody Wolverine’s aggressive and relentless fighting style. Players must maintain momentum to build up his “rage,” unlocking distinct phases with unique abilities. This system encourages players to stay on the offensive, mirroring Wolverine’s signature approach to conflict.

“What we all sort of communally felt was important for Wolverine combat was, like, visceral, close contact, but a character who was constantly aggressive and relentless,” Daly said. The game aims to make each phase “distinctly Wolverine,” providing dynamic variation to prevent repetitive gameplay. Insomniac wants players adapting their strategies on the fly rather than relying on ingrained muscle memory.

Artwork shows the Fortnite Battle Bus and the Transformers-style Battle Bus robot

A Focused Narrative: Before the X-Men

The decision to set the story before Wolverine’s involvement with the X-Men was also deliberate, further emphasizing his singular nature. “We felt the best setting for the character would be ‘a world where he was uniquely needed. Like, these problems were not going to get solved otherwise,'” Daly explained.

This focus on what makes Wolverine, Wolverine, guided every aspect of the game’s development. From the cast of characters to the roster of enemies and the locations, everything was carefully considered through the lens of staying true to the character. This commitment to authenticity is what sets Marvel’s Wolverine apart and promises a unique gaming experience for fans.

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Source: Polygon

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