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Gears of War: E-Day Hit by DDoS Attack, Entwickler The Coalition Says

Gears of War: E-Day suffered a distributed denial-of-service (DDoS) attack over the weekend, developer The Coalition has said. The Xbox Series X and S and...

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Gears of War: E-Day suffered a distributed denial-of-service (DDoS) attack over the weekend, developer The Coalition has said.

The Xbox Series X and S and PC action game experienced intermittent disconnects and login issues while players tried to access online services. The Coalition eventually regained control and confirmed the problems stemmed from a DDoS attack targeting its online infrastructure.

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“Our teams are continuing to monitor and mitigate this activity. We’ll provide updates if there are any significant changes,” The Coalition said in a statement posted on social media platform X, previously known as Twitter. “Thank you for your patience and understanding.”

Gears of War: E-Day

The studio’s response came amid online speculation about the motivation behind the attack. Some observers have pointed to a continued online vendetta against the game over claims that it is “woke,” though no definitive cause has been established.

E-Day currently holds a “mostly positive” user review rating on Steam, according to aggregator site Metacritic.

The Coalition said

Last week, Rhys Elliott, head of marketing analysis at Alinea Analytics, reported that E-Day had sold an estimated 230,000 copies in its first week. These unofficial figures were not backed by data from Microsoft and suggested that Xbox subscription service Game Pass may have been cannibalizing direct sales.

reported
E-Day had sold an estimated 230,000 copies in its first week

This month, The Coalition’s studio head responded to reports that staff were worried about potential job losses amid ongoing cuts at Xbox. Mike Crump promised the next Gears game would not take as long to develop.

the boss of The Coalition responded to reports that staff at the studio were worried they might lose their jobs

Eurogamer had reported internal concern that layoffs could affect The Coalition after E-Day’s release. One source told the publication: “The mood is certainly ‘let’s not celebrate the game until we’re three months post launch, just in case,’ which is very unusual.” Another claimed staff were expecting further waves of layoffs or reorganization under Activision later this year.

Eurogamer

Xbox CEO Asha Sharma’s “reset” of Microsoft’s gaming business has seen nearly 2,000 people cut already this financial year. Several studios have left the business or are closing down. Microsoft has also reorganized its studios, bringing Halo and Sea of Thieves developer Rare under Call of Duty developer Activision, and Grounded developer Obsidian under Fallout developer Bethesda.

Gears of War: E-Day was released exclusively for Xbox Series X and S and PC, with no planned release for the PlayStation 5. Crump recently told the BBC that success for the game extends beyond sales figures.

BBC

“We measure things like, are we showcasing the platform? Are we pushing the hardware to its limits? Are we showcasing what the Xbox is capable of?” Crump said. “Our goal basically is to be the best-looking game on the Xbox and really show the industry what’s possible with our hardware.”

Gears of War: E-Day gameplay

<b>99. Conker: Live and Reloaded</b><br><br>
When Microsoft acquired Nintendo's second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64's Conker's Bad Fur Day that added online Mehrspieler. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now 'fur-shaded,' giving the manes of Conker and his buddies a unique 'next-gen' new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and Mehrspieler were nevertheless a great way to introduce Rare to its new Xbox player base.

E-Day promotional artwork

<b>98. Top Spin</b><br><br>
Believe it or not, there was a time when EA didn't support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable – in addition to its core gameplay being so pitch-perfect, of course – was its online play. You'd create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.

The Coalition studio

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