Work Me Official Cover

Work Me

🏒 { Simon Chauvin } πŸ“… 16 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Work Me is a game Marie Muller and I created together.

It’s a weird experiment in which you have to talk to a plant to make it grow. It can grow differently based on the things you say.