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WEEK9: HYPER HORSE RACING cover
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WEEK9: HYPER HORSE RACING

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History All things considered i’m really happy with how this one turned out – I think it might be the most fun prototype yet! I had a really short week due to trips to […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

All things considered i’m really happy with how this one turned out – I think it might be the most fun prototype yet! I had a really short week due to trips to the airport and an IGDA meet up so I wanted to do something really quick and simple.

The original idea was a gambling game. Horses were spawned and followed a fixed path at a random speed. I got that in and working fine, but before implementing the betting mechanic I had a bit of a break through when I started thinking about how RDR handles horse riding.

Gameplay Mechanics & Systems

I decided to use the control from my mothership game (which I think felt quite nice) and apply it to the horses. The main idea is that it would be like Micro Machines but using the horse stamina mechanic.

Once I had that in, I created a second player and a stamina recharge similar to F-Zero. The last few weeks I haven’t had any proper win states or screen transitions so i’m quite glad i managed to put a win screen in (even if it is pretty ghetto).

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