Warrior Official Cover

Warrior

๐Ÿข Tim Skelly ๐Ÿ“… 01 Jan 1979 ๐ŸŽฎ Tim Skelly Vector Classics / Warrior
Five years before Karate Champ and eight years before Capcom's Street Fighter launched the modern fighting game explosion, legendary vector graphics visionary Tim Skelly created Warrior in 1979 for Vectorbeam, standing in video game history as the absolute, undisputed progenitor of the entire one-on-one versus fighting game genre, placing two human players in control of armored medieval knights dueling with broadswords in a stone dungeon arena using dual joysticks to move and swing weapons while shoving opponents into bottomless pitfall chasms.

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Stark overhead vector arena with glowing wireframe knights, crossing broadswords, and yawning central pits.

โšก Action Pacing & Physics Engine

Methodical sword parrying, positional spacing, and sudden-death thrusts to force opponents into pits.

๐ŸŽฏ Performance & Launch Trajectory

The monumental founding ancestor of one-on-one melee fighting and competitive martial combat games.

Warrior is a 1979 arcade fighting game. It is considered one of the first fighting games, excepting several boxing games such as Heavyweight Champ, released in 1976, and Atari’s unreleased Boxer (which was cloned as 1980’s Boxing for the Atari 2600).

Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam, which they had purchased in 1978. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware, the processor could not render the characters and gaming environment at the same time, so backgrounds were printed and the characters projected on top of them.

Controls

Originally Skelly planned for a two-player system with each player using two joysticks, one to control the movement of the player and the other controlling the player’s weapon. However, financial constraints restricted the cabinet to one stick for each player and a button to switch between character and weapon modes. The sticks were produced in house and installed in cabinets in a way that players found unresponsive and difficult to use.

Legacy

The cabinets and hardware were produced on a low budget and proved to be very unreliable when compared to contemporary machines. As a result, very few remain in working order, with only one known restored machine in the United Kingdom Warrior is emulated by MAME.

See also

  • List of fighting games
  • List of fighting game developers

References

Further reading

  • “The Making of… Warrior”. (December 2006) Edge Magazine 169, pp.ย 101โ€“103

External links

  • Warrior at the Killer List of Videogames