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Vortex (itch)

Game Overview & History Displace Media Homepage @displacemedia Gameplay Mechanics & Systems Vortex Patch Notes Vortex is a retro styled physics driven local multiplayer top down shooter game where the goal is to fly around in neat looking spaceships and kill your opponent by making his life miserable. How do I ruin his life? Release […]

01
OVERVIEW

About this game

Game Overview & History

Displace Media Homepage

@displacemedia

Gameplay Mechanics & Systems

Vortex Patch Notes

Vortex is a retro styled physics driven local multiplayer top down shooter game where the goal is to fly around in neat looking spaceships and kill your opponent by making his life miserable.

How do I ruin his life?

Release & Industry Impact

It’s super simple. You fire at their vortex until awesome pickups appear. You then pick them up and fire them right back into their vortex. You indirectly kill each other.

Neat looking spaceships! Tell me more!

Choose the right one:

The Rapier

The Gladius

The Claymore

What are these awesome pickups?

There are 11 total awesome pickups to wreak havoc on your opponent. They are split into two categories: Offensive and Passive.

Offensive

Minelayer: It poops mines

Gunship: It drunkenly goes around and shoots at you if you get close

Fighter: Deadly in packs

Defense: Protects the vortex

Mine: Don’t touch it no matter how shiny it is

EMP: PME for the dyslexic

Nuke: Nuke

Passive

Beam: It helps your horrible aiming

Repair: It’s like a band-aid

Shield: Ramming speed!

Clear: Nothing near you will survive

Features

Physics driven movement (forget twin stick!!)
2-4 player local splitscreen multiplayer (At least two Xbox 360 controllers REQUIRED)
11 different pickups, customize them however you like
Vector neon stylized graphics

Requirements

OS: Windows 7 x64 or higher
Processor: Quad Core 2.5 gHz or faster
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
DirectX: Version 11
Hard Drive: 1 GB available space

Please Read

Game balancing will be tweaked continuously based on community input.

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