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Vector Fall

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History A game I have made back as an assignment during a subject called Game Genre Studies when I was studying at KDU College’s 游戏 开发过程 Course back at 2013.Within this subject a task was made to create a shoot-em-up.From what started off as just a “Shoot stuff that […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

A game I have made back as an assignment during a subject called Game Genre Studies when I was studying at KDU College’s 游戏 开发过程 Course back at 2013.Within this subject a task was made to create a shoot-em-up.From what started off as just a “Shoot stuff that falls”, testers find the lack of difficulty boring as the game has no “end-game” feel since the game was too easy with insufficient amount of enemies to overwhelm the enemy with, and the player can very easily overpower the enemy.

The following prototypes leading up to the final product is a process of trial and errors with bugs and balancing, as well as test sessions where I ask opinions of others on how to make the game more interesting.

游戏玩法 Mechanics & Systems

This game is pretty much one of the games that taught me the importance of game testing, and adapting, as well as admitting to the errors made and correcting upon the errors on the way to finishing a game.

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