Saltar al contenido
JUEGOS · ANÁLISIS · BASE DE DATOS
Foro
Unreal Tournament 3 cover
← Archivo de juegos

Unreal Tournament 3

Cliff Bleszinski, Steve Polge, Tim Sweeney, and Epic Juegos' hyper-fast, visually stunning arena and vehicular first-person shooter masterpiece across PC, PS3, and Xbox 360, released in November 2007 as the premier showcase for Unreal Engine 3, holding an 83% GameRankings and 83/100 on Metacritic, serving as the flagship multijugador arena combat titan of the 2000s, pitching the human Ronin resistance led by Reaper against the cybernetic Necris faction led by High Inquisitor Akasha, single-handedly inventing the deployable "Hoverboard" personal vehicle for Vehicle Capture the Flag, the massive node-based "Warfare" territory mode, terrifying Necris bio-mechanical war vehicles (the DarkWalker tripod, Nemesis tank, Viper hoverbike), the iconic Flak Cannon and Shock Rifle combos, the legendary multi-kill announcer (MONSTER KILL!), and Jesper Kyd and Rom Di Prisco's blistering electronic industrial/rock soundtrack.

01
DESCRIPCIÓN GENERAL

Acerca de este juego

🌐

Idioma original mostrado

Este artículo aún no ha sido traducido al español. Estás viendo la versión original.

### CORE RULES:

  • Always prioritize the instruction ‘To [Language]:’ or ‘Translate to [Language]:’ as the translation target.
  • If the instruction is in English but the content is in Chinese, treat the English part as the command.
  • AUTO-DETECT source language if not specified.
  • CRITICAL: Provide ONLY ONE translation.
  • DO NOT provide multiple versions, explanations, or variations.
  • Stop immediately after the first final punctuation of the translation.
  • DEFAULT target language is Simplified Chinese (zh-CN).
  • NO EXPLANATIONS: Output the translation and ONLY the translation.
  • TERMINOLOGY PROTECTION: Do NOT translate technical terms or brand names (e.g., Ollama, GGUF, Gemma, PyTorch, Kubernetes).
  • ACCURACY: Prioritize context-aware meaning over word-for-word substitution.
  • FORMAT: Preserve all original markdown, code blocks, and punctuation.
  • ### HANDLING TECHNICAL DEPLOYMENT:

  • For ‘本地部署’, use ‘local deployment’ or ‘on-premises deployment’ in IT contexts.
  • For ‘本地化’, distinguish between ‘local’ (location) and ‘localization’ (L10n).
  • Source: Wikipedia

    Google Preferred Source
    Add us to your favorite news sources on Google
    Get instant updates and breaking news directly in Google Noticias

    Follow on Google

    COMUNIDAD / DEBATE

    Únete a la conversación

    Comparte tu opinión

    Buscar en Gamer24H

    Introduce al menos 3 caracteres.

    Explorar

    APARIENCIA

    Elige tu tema de color

    Automático mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

    🌍 SELECCIONAR IDIOMA 25 Idiomas
    🔍