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🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History The game about Tweeting Wizards that you never knew you needed. A game for Ludum Dare 32 – Thema “Unconventional Weapons”. Gameplay Mechanics & Systems I got the idea of making a game […]

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OVERZICHT

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

The game about Tweeting Wizards that you never knew you needed.

A game for Ludum Dare 32 – Thema “Unconventional Weapons”.

Gameplay Mechanics & Systems

I got the idea of making a game about tweeting orders to a squad of commandos on a battlefield. HOWEVER, it turns out wizards are much cooler. So here was my attempt at making that game. Unfortunately there’s no enemy AI or anything, so the game is mostly just a demo of what COULD be done.

You can type in “tweets” like:

Release & Industry Impact

“@BlueWizard move east,west.@RedWizard cast fire”

and then see the command play out. The game is over when one of the wizards gets hit by a spell.

I’m pretty pleased with the delivery at least, I think this time around I focused to much on making it look decent and not enough on getting the gameplay complete/fun. But the core is there, so I hope you enjoy it!

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