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Torpedo Fire

🌐 원어 표시 중 이 기사는 아직 한국어로 번역되지 않았습니다. 원본 버전을 보고 계십니다. Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981. 게임플레이 Torpedo Fire is a game in which a submarine attack against a convoy is simulated. It is […]

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개요

게임 소개

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원어 표시 중

이 기사는 아직 한국어로 번역되지 않았습니다. 원본 버전을 보고 계십니다.

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.

게임플레이

Torpedo Fire is a game in which a submarine attack against a convoy is simulated. It is designed for two players, each turn covering 60 seconds of simulation time.

평가 및 반응

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41. Johnson commented that “I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon.” In Video 게임, Rich Sutton said playability concerns meant that he “only recommended [Torpedo Fire] for the advanced player who desires the most accurate simulation on the market”.

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded “Although extremely well conceived, the concepts could have been better implemented. ”

리뷰

  • Video 게임

Legacy

In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations’ hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI’s release of Grigsby’s title Guadalcanal Campaign.

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