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This Starry Midnight We Make

🌐 Zobrazen původní jazyk Tento článek ještě nebyl přeložen do češtiny. Prohlížíte si původní verzi. Game Přehled & History “The idea of creating a box of jewels, each filled with life… doesn’t it give you a little bit of a thrill?” This Starry Midnight We Make is a celestial growth simulation game wherein the protagonist, […]

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O této hře

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Tento článek ještě nebyl přeložen do češtiny. Prohlížíte si původní verzi.

Game Přehled & History

“The idea of creating a box of jewels, each filled with life… doesn’t it give you a little bit of a thrill?”

This Starry Midnight We Make is a celestial growth simulation game wherein the protagonist, Hamomoru Tachibana, creates celestial objects using the mysterious Star-seeing Basin.

Hamomoru Tachibana, our protagonist, is an overly serious, easily-flustered clergywoman. While on vacation in Kyoto, Japan in the early 20th century, she went to visit a night festival at a local shrine. While enjoying one of the local specialties, she found herself lost in a deep forest road near the shrine.

In the depths of the forest, flanked by a trio of archways, Hamomoru meets Chuuya Shingoh, a curious, self-professed student of sciences. Chuuya shows Hamomoru the “Star-seeing Basin”, wherein one can seem to “grow” stars and a model of the night sky using pebbles, and invites Hamomoru to join his experiments. She is hesitant at first, but her missing wallet compels her to remain in Kyoto regardless.

Ultimately accepting Chuuya’s offer to help with lodging, she agrees to assist him in his “research” in return. According to Chuuya, the stars created in the Basin may be able to influence the rest of the city in a manner similar to what is often described in onmyou divination. To confirm this, Hamomoru and Chuuya shall walk the streets of Kyoto, all while creating stars within the Star-seeing Basin…

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PC SPEC

System requirements

Minimum

Minimum:
OS: Windows XP/Vista/7/8
Processor: Pentium 4 2ghz
Memory: 1 GB RAM
Graphics: DirectX 9-compatible video card required
DirectX: Version 9.0
Storage: 500 MB available space
Sound Card: DirectX 9-compatible sound solution required

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