The Book of Beanjaw Official Cover

The Book of Beanjaw

🏢 breakfeast 📅 03 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

The Book of Beanjaw - Game Overview & History
📸 Official HD Capture: The Book of Beanjaw - Game Overview & History

Beanjaw's calling is to eat all the green worms on the island. God is here to help Beanjaw realize that calling.

CONTROLS

Gameplay Mechanics & Systems

The Book of Beanjaw - Gameplay Mechanics & Systems
📸 Official HD Capture: The Book of Beanjaw - Gameplay Mechanics & Systems

BEANJAW:

Left stick/WASD : MoveA (xbox) /  Spacebar : JumpX (xbox) / Z (keyboard) : Bite GOD:

Release & Industry Impact

The Book of Beanjaw - Release & Industry Impact
📸 Official HD Capture: The Book of Beanjaw - Release & Industry Impact

Click to lift obstacles and drag enemies out of the way. Also click to pet Beanjaw when it becomes too afraid to continue. If the game ends abruptly that means you won!

CODE: Mayuran Thurairatnam (too cool for twitter)

ART: Ben Thomas (@benthomasaurus)

DESIGN: David Rusak (@breakfeast)

AUDIO: Ryan Roth (@dualryan)