Temples (Dziek) Official Cover

Temples (Dziek)

🏢 Dziek 📅 03 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Temples (Dziek) - Game Overview & History
📸 Official HD Capture: Temples (Dziek) - Game Overview & History

A shooter game where you move on a grid and can only shoot one block ahead. (May take awhile to load even when the bar is full).---This game was created in about a week as part of a Game a Month challenge (profile here). It was also used as a chance to mess with WebGL in Unity. Still, I might expand it, so if anyone has any feedback let me know on Twitter @DziekDB or through skywriting or whatever.