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Superhot

Piotr Iwanicki, Tomasz Kaczmarczyk, and SUPERHOT Team's brilliantly inventive, minimalist, and time-bending tactical first-person shooter action puzzle tour de force across PC, consoles, and VR (SUPERHOT + *SUPERHOT VR* & *MIND CONTROL DELETE*), released in February 2016 by Polish indie studio SUPERHOT Team on the Unity Engine after a legendary 7DFPS game jam prototype, winning Immersive Reality Game of the Year at the DICE Awards and GDC Awards while holding an 83% GameRankings and 82/100 on Metacritic and selling over 5 million copies worldwide (across standard and VR), standing as one of the most innovative and mechanically pure shooter concepts ever created in video game history, built entirely around the immortal, single-sentence core mechanic: "Time moves only when you move", placing players inside a stark, minimalist cyberspace terminal hacking simulation where red crystal faceted humanoid enemies attack across pure white rooms, single-handedly pioneering the legendary "Relativistic Time-Dilation, Bullet-Slicing Katana & HotSwitch Body-Swapping" engine (stopping completely still to freeze incoming bullets mid-air, sidestepping between bullet trajectories in slow motion, throwing coffee mugs and computer monitors to disarm enemies, catching flying shotguns mid-air to fire back, slicing bullets in half with a katana, hot-swapping consciousness directly into enemy bodies with the HotSwitch power), full-speed real-time replay playback shouting the iconic computerized chant: *"SUPER... HOT... SUPER... HOT..."*, and a stark, surreal ambient electronic and shatter-sound foley design.

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